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Gaming And De-Gaming #1: A Brave New Pong 
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To commemorate the start of our monochrom blog series "Gaming And De-Gaming", we've released our own game called A Brave New Pong. Keep reading over the next couple weeks for more in the series!



"A Brave New Pong"

The age of competition

Through the dark and not so dark millennia of human history, we have organized ourselves into adversarial cliques, communities, and nations. World events were like deadly pong balls hurdling towards us, and these groups were the paddles who's goal it was to knock the ball into someone else's court. Add military might as the means of wealth distribution to an inefficient system which eats surplus wealth to sustain itself, and competition became the fabric of everyday life. The technology necessary for global cooperation did not exist.

Competition was thus established as the default way of interacting with the world. In its genteel form competition meant games where nobody got killed. Gladiators turned to soccer turned to table tennis. By 1972 computers became advanced enough to simulate competitive games, and Pong was born.

Pong is a vestigial trace of our competitive nature. If we don't want the pong ball to go off the table, we can program the computer to control the paddles better than any human can. Our desire to play competitive pong versus other humans through obsolete hand operation is nothing but a vain show of relative one-upmanship. There is no point to competitive gaming in the computer age.

The technology pill

Technology could save us if we'd let it. There is enough material wealth for everyone on the planet to have a sturdy home and a steady food supply, if we stop competing and use our global communication and computation capabilities to level the playing field.

In the brave new version of Pong, there is no need to try to hit the ball into someone else's court. Relax. Move the ball wherever you want and the computer will make sure it doesn't fall off the table.

What is good about competition?

Competitive systems such as evolution and capitalism are terrific at creating unpredictable change very quickly. It's the trial-by-error system. If you're looking for a wide variety of output, competitive systems are the best. Not only will the product of such systems tend to improve over time, they'll fill just about any niche available to them.

Competition can be a great inspiration to develop skills related to the goal, which is great if inspiration is needed and the skills are useful ones. In a system like pong however, you just wind up getting better at playing pong.

A competitive system also is great for ensuring that people who are ahead in the game get exactly what they want when they want it, like the hawk who uses highly evolved vision to catch it's prey, or like first-worlders who use their superior buying power to get iPods.

Why is competition an outdated ideal?

Although competitive systems produce such good things as human beings and diet cola, we also wind up with such things as wooly mammoths and guided missiles.
It's a horribly inefficient way of producing things people truly need. Most energy in a competitive system is spent not in producing a product, but in staying competitive.

In evolution this manifests in a less than desirable cycle of predator-prey adaptation escalation, where more energies are spent surviving than enjoying life.
In capitalism it results the same sort of relationship, except between those with capital value and those without. People who don't have capital value are trapped working for those who do, and their energies are directed towards keeping their team competitive.

A waste of resources.

In our competitive system, most of our energies are redundant and wasteful. Redundancy is the result of the wasted overhead when multiple people are working on the same problem in different "teams". Team Coke and Team Pepsi are both working on the cola problem, but each spends huge amounts of resources battling the other.

Even within a supposedly cooperative society, most businesses exist in order to support other businesses. How much would the production of our essential goods decrease if we laid off our accountants, and all the people who supply computers to them, and all the people who print brochures for the computer salesman, and the people who produce the ink for those brochures, and the people who make packaged food for the truckers who drive those materials around.

Think of the construction workers who build our office towers, and the companies that supply raw materials, and the miners who dig them out of the earth, and the manufactures of processed food, since everyone involved is too busy to feed themselves. This is all within the same nation-system, where we supposedly share a common goal!

In pong, the fact that your opponent keeps hitting the ball at you means you must spend your resources defending your goal instead of using your time for more noble endeavors.

So while we're at it, let's get rid of the patent office and all advertising everywhere. How much effort goes into staying ahead of the game! Most of our jobs are not directly responsible for producing the things we need as a society, so imagine how much manpower could be freed to work on other things.

A Brave New Pong

Evolution and capitalism have brought us to the point where it's possible to propel ourselves out our current state of affairs. We're intelligent enough now that we don't need the randomness of a competitive system. We can program randomness.
Things that used to be competitive games should now be cooperative games, or even non-games.

The world is no longer made up of unpredictable systems separated by incommunicable distances. By using computer models to produce what we want and distribute it fairly, the age old game of producing for production's sake can come to an end. Humans have tried organizing themselves in more equitable arrangements in the past, but these systems were ultimately run by other humans. In the new world we will be able to relax and let technology do the job. The pong ball will never fall off the table again!

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monochrom is an art-technology-philosophy group having its seat in Vienna and Zeta Draconis. monochrom is an unpeculiar mixture of proto-aesthetic fringe work, pop attitude, subcultural science, context hacking and political activism. Our mission is conducted everywhere, but first and foremost in culture-archeological digs into the seats (and pockets) of ideology and entertainment. monochrom has existed in this (and almost every other) form since 1993.
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